Splash Damage is a AAA video game studio based in the London Borough of Bromley, that has developed titles such as Enemy Territory: Wolfenstein, Brink, Enemy Territory: Quake Wars, Dirty Bomb, and has also worked on critically acclaimed third-party studio titles such as Gears of War: Ultimate Edition, Gears of War 4, and more.
Assistant Tools Programmer
2013-09-01 - 2014-07-01
Joined the company as a junior programmer on the tools team. Responsibilities largely consisted of working through the feature request backlog for existing content pipeline tooling used for artists, including a high-performance shader-map baking tool. My role largely consisted of working on extending or adding features to tooling that was already in use prior to my arrival.
Find below some of the responsibilities I had during my time as this role.
Build and Automation Tooling
- User-facing application for synchronizing and retrieving latest builds for playtests, and "non-technical" users including artists, and designers.
Crash Reporting Tooling
- Web application for visualizing crash reports and captured debugging data.
- User-facing application for submitting new crash reports after an unhandled or unexpected termination of a game build (i.e. crash).
- Performant shader-map baking tool for building shader maps from existing high and low resolution assets.